Frasse and the Peas of Kejick
Release date: 2006
Developer/publisher: Rikard Peterson
Game language: English
A review by André 14th March 2006
The year is still relative young and so far there are hardly any new
games on the shelves. But more or less clandestine some considerable freeware adventures
are released, such as 'The Legend of Mardaram', the astounding professional 'Captain Delta
und die Quelle von Argos' or 'Frasse and the Peas of Kejick'. Frasse was made by the
Swedish developer Trumgottist or Rikard Peterson. It persuades by the fact that it's free
and equipped with such cute graphics.
Times have gone, when it took you days to download a game from the
net with a rampantly cheeping modem, then the game shapes up in strange pixel graphics, so
that even hard-boiled adventure gamers may doubt about its playability. If such games are
not too extensive, today a download lasts not more than a few minutes most of the time
with the right connection and the games look often really great. The graphics of 'Frasse
and the Peas of Kejick' are perhaps not as professionell as in commercial games, as they
are made of simple pictures with quite little character animation. But instead the game
attracted me from the first minute because of its really cute presentation, so that I must
hold my horses, not to lapse into teen language of Bravo- (German teenage magazine)
reading girls, using permanently words such as charming, sweet, twee and cute. But these
adjectives probably describe the graphics style best. For example if you watch Frasse
himself, hopping up and down in front of a tree, as well as his no less cute friend Gurra,
even if I don't know with the best will, what this two 'dangerous' monsters do embody at
all. I would speculate that Frasse might be something like raspberry meets Sonic, but
let's simply drop all presumptions: Frasse is Frasse and Gurra is Gurra.
'Frasse and the Peas of Kejick' is a fairy tale adventure, but none
of epoch-making dimensions. So the story is told in a few sentences. Frasse is going to
visit his friend Gurra, when he finds a note on the way. It says that the king ordered to
search for the mentioned Peas of Kejick - a reward is promised. If that isn't a chance for
a nice adventure, Frasse thinks by himself and wants to sally out to the island of Kejick
immediately. However the quest can't start without his friend, whom he must free as quick
as possible. The search doesn't run that smoothly and so he has to spar with an evil
sorcerer e.g. and a dragon either, who perhaps isn't just as bad as his reputation?
Another plus is the puzzle design. In this game we can exchange the
roles and slip into another character. Sometimes we can only get ahead with Frasse,
another time we absolutely need Gurra in order to solve a puzzle, since both have
different skills. Gurra for instance is better in handling words and has strong legs.
Unfortunately the poor guy has no arms! If these are needed, Frasse must act. He also
possesses, contrary to Gurra, an inventory.
And so we collect many items and use them, but there are different
puzzles too. A boat must be assembled and a crate has to be dragged from one scene to the
next, in order to use it there. It's too big to fit our inventory. I liked this funny,
imaginative design very much.
Later in the game there is also a labyrinth-like cave, but here it
depends less on memorizing the correct path. Instead one must relocate the matching rooms
on the basis of colors and "besides" solve some other puzzles, e.g. open locked
doors, crack a code or operate a transceiver unit. The degree of difficulty is rising a
bit and from the cave system on, the player has to think harder to fathom the mysteries.
How nice and friendly, when suddenly Rikard Peterson appears in a German-language forum,
to provide active help.
The controls were nearly optimal for a comic-style adventure game of
this kind. Frasse is a point&click adventure game and both, the operating mode and the
shape of the cursor, were adopted from Monkey Island 3. If you click with the left mouse
button at a hotspot, the cursor transforms and you can select directly between the three
functions: eye (look at), hand or foot (use, climb, also kick etc.) and mouth (talk but
also eat). A bit confusing is the fact that one can either proceed through texts with the
right mouse button on the one hand and on the other hand open the inventory, so that I
mixed it up occasionally. But there are major sins, a developer could do to controls. I'm
thinking especially of a lot of twisted keyboard controls.
But something must be criticized however. From time to time the
texts remain on the screen. This can be corrected easily, by leaving and entering the
scene again. Then a text vanishes by itself.
There is no voice acting as in many fangames yet. But the
sub-title-speed can be adjusted and on the lowest level the text only disappears after an
extra click. And so Teutons, that often are at daggers drawn with the English language,
have all time in the world, to read the short and easy English dialogues and comments.
The music is varied. There are most different tracks to listen to,
from electronic to slightly classical themes. There are hardly no soundeffects or
The internet is the platform, where innovative and alternative
developers can call attention to their skills and work with free adventure games. Rikard
Peterson of Trumgottist is one of them and Frasse shows already very well his mastery. The
game has simple graphics, but is a solid and very appealing comic-style adventure. It's
really cute and lives on its very own humor and imaginative graphic style, which reminds a
little of illustrations from kids books.
The puzzles, mostly within moderate difficulty, are pleasing
likewise. And that's why Frasse is a fine substitute, until the commercial market offers
new releases. It's not easy to rate such simple, more or less single-handed produced game
in comparison with commercial adventures - therefore 72 % as
Adventure-Archiv rating system:
- 80% - 100% excellent game, very recommendable
- 70% - 79% good game, recommendable
- 60% - 69% satisfactory, restricted recommendable
- 50% - 59% sufficient (not very recommendable)
- 40% - 49% rather deficient (not to be recommended -
for hardcore-adventure-freaks and collectors only)
- 0% - 39% worst (don't put your fingers
Hard disk 60 GB
- WIN XP
- AMD Athlon XP 1800
- 512 MB RAM
- Graphic card Radeon 9200 Series
Click to enlarge
Perhaps Frasse can reach the banana using the crate?
just made for a round of Tetris ...
Gurra talking to Blake Richards
Secret cure against cold - recovery guaranteed!
Frasse's airy home
Frasse in Gurra's private closet
In front of the local restaurant